Our Activities

A glimpse into the hands-on activities that spark creativity, curiosity, and problem-solving at Futurefeat.

Game & App Development

Learners design and code simple games and mobile apps using beginner-friendly tools like Scratch, Thunkable, and Flutterflow.

Tech
Age 8-16

Young CEO Challenge

Learners create a simple business idea, design a logo, and pitch their concept to a panel.

Business
Age 10-16

Storytelling & Animation

Learners create animated short films or digital comics using tools like Canva, Toontastic, or Stop Motion.

Robotics
Age 8+

Hack-a-Toy Innovation

Learners take apart old toys or gadgets and reimagine them into something new, sparking creativity and engineering skills

iOT
Age 6-12

Robotics & Electronics

Hands-on projects where learners build and program robots using LEGO Mindstorms, Arduino, or micro:bit

Robotics
Age 8-16

Financial Literacy

Fun, interactive sessions teaching budgeting, saving, and investing using role-playing games.

Life skills
Age 10-16

Podcasting

Learners record and produce their own mini-podcasts, learning storytelling and communication skills

Media
Age 8-16

Future City Builders

Learners design and build smart and eco-friendly futuristic cities using Minecraft, Tinkercad, or physical models.

Tech
Age 8-16

3D Design & Printing

Learners create digital 3D models and bring their ideas to life using 3D printers.

Tech
Age 8-16

Maker Market Day

Learners develop handmade or digital products and sell them at a mini marketplace to learn real-world business skills.

Business
Age 8-16

Photography/Videography

Hands-on experience with capturing, editing, and producing content for storytelling.

Media
Age 8-16

Invention Lab

Learners brainstorm everyday problems and create simple prototypes using recycled materials, basic electronics, or 3D printing.

Tech
Age 8-16

AI & Creative Coding

Exploring AI tools, generative art, and coding projects that teach problem-solving in a fun way.

Tech
Age 8-16

AR Storytelling

Learners create AR-enhanced stories using apps like Reality Composer or Metaverse Studio, blending digital and physical worlds.

Tech
Age 8-16

Toy/Product Redesign

Learners take everyday objects or toys and redesign them for a new purpose using design thinking.

Design
Age 8-16
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FutureFeat Lab